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Writer's pictureEdison Fernandez

Achieving Real-Time, Low-Latency 360° Video Streaming for VR Headsets

Imagine exploring distant places or inspecting dangerous environments in real time, all from the comfort of your home using a VR headset. RidgeRun technologies make this possible by delivering real-time, low-latency 360° video streaming to Virtual Reality (VR) headsets.


360° video -or spherical video- offers an immersive experience that transports users to different locations virtually. Whether for gaming, entertainment, tourism, or remote inspections, the possibilities are endless.


Imagine you are an engineer and need to inspect a couple of projects someplace else but the distance will make it impossible to do it in a short period. This kind of “telepresence” will make it possible to be there in a matter of seconds.


Person with VR Headset

Now let’s imagine there is a dangerous place that needs to be checked but it is too risky to send a person.  You could send a robot with a 360° camera and have someone in a safe place, with a VR headset do the inspection. 


It sounds great, doesn’t it? But what is the problem?


Achieving real-time interaction with 360° video has been a significant challenge due to latency issues. Traditional technologies provide an immersive experience but often fail in real-time applications due to video delay.


This is where RidgeRun’s technologies come in. By leveraging our Video Stitching Solutions and the newly updated Video Player Application for Meta Quest, we have achieved glass-to-glass latencies as low as 267ms. This means from the moment the video is captured to the moment it is displayed on your VR headset, only 267ms elapse, enabling real-time interaction and a true sense of “virtual presence.”


How was this achieved? 


We used our experience in embedded software to develop a GStreamer-based application for the Meta Quest, enabling us to achieve these low latencies. Our setup includes an NVIDIA AGX Xavier with two cameras running our video stitcher and panoramic projector to generate a 360° RTSP video stream. This stream is then received by a Meta Quest VR headset running our custom player.


Low Latency Streaming Diagram

Moreover, since the video player is designed to handle a standard RTSP video stream, it is compatible with any 360° camera capable of RTSP streaming.


Are you interested in testing this application? Contact us at support@ridgerun.com to receive an evaluation version and experience it for yourself





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